Master's quarterly project
Created with Blender, ZBrush, Marmoset, Substance Painter and implemented in Unity
Game Jam
Created with Blender and Substance Painter
3D modeling and animation of a final boss within a three-dimensional environment
Made in Blender and implemented in Unity
Recreation of one of the maps from the video game Raimbow Six Siege
Desing in AutoCad and made in Blender
Rendering of a predefined 3D model
Made in SketchUp